Eberron Player’s Guide: What Do You Wanna Know?
June 10, 2009 by e
Filed under Dungeons & Dragons, Geek Life, Geeky Products
I am one lucky geek girl. Yesterday, the FedEx man dropped off a box and inside that box was a copy of the Eberron Player’s Guide.
That’s right, I’ve got a book that isn’t even released yet.
But I don’t want to be selfish and keep stuff all to myself… so I’m going to give you some of the table of contents.
You leave me some comments about what you want to know and I’ll do my best to look things up and answer them in a post tomorrow.
Eberron Player’s Guide
1. LIFE IN EBERRON
The World, Life Across Khorvaire, Faiths of Eberron, Time and History, Movers and Shakers, Adventures
2. RACES
Changeling, Kalashtar, Warforged, Other Common Races
3. CLASSES
Artificer, Paragon Paths, Dragonmarked Paragon Paths, Epic Destinies
4. CHARACTER OPTIONS
Feats, Equipment, Alchemy, Magic Items, Rituals
5. WORLD OF EBERRON
The Five Nations, Greater Khorvaire, Beyond Khorvaire, Dragonmarked Houses, Other Backgrounds
So… ask your questions!
I’m here for you, dear readers!










Tell me about the races. Are the Changelings and Warforged much different from their previous incarnations? What’s the Kalashtar like? Does it say anything about the new core races (Dragonborn, Eladrin, Tiefling, Genasi, Goliath, Deva)?
I’m coveting knowledge of the changes to Artificer. Did they get rid of the awful second healing power? Is there a sound melee option? Paragon Paths? Combined weapon/implement options?
While I’m looking forward to this book, I’m not sure there’s any partiular thing I need to know now (should have mind by this time next week).
1) What do you think is the coolest new magic item in the book?
2) Any good movement improving powers?
Thanks,
Paul
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I’m also interested in what it has to say about the new-in-4e player races – did they integrate them into the world, or just sort of gloss over them?
Similarly, how much detail is there on the planes and how they fit in? The Shadowfell and the Feywild seem to be pretty central to 4e.
I’d just like to hear your overall impression of the 4E version versus the 3.5 version – what’s different, what’s better, what’s worse, what’s missing.
Also, is there enough in this book to run a campaign on, or do we need to wait until the DM’s guide?
Is the Lord of Blades mentioned at all? He always was a favorite of mine. (I had other questions, but the others already fielded those)
How are changelings distinct from the doppelgangers playable out of the monster manual?
Nicholas´s last blog post..Nerd Watching: It Took a Whole Year to Get Undead Assassins!
Woooo, questions! I’ll look up as many answers as I can and get them to you ASAP.
How do the eladrin fit into the race dynamic?
Over 1500 words are going up at 9:31 am EST. Are you ready for all the answers?
Do they mention Least, Lesser, Greater and Siberys Dragonmarks and the distinctions between them at all, either from a crunch or fluff standpoint?
Do any of the new core races have Dragonmarked Houses now? How are Dragonmarks handled in 4th ed?
Eberron was the setting that made Action Points a part of D&D; do the book continue to be unique in this manner by haveing feats and paragon paths that take advantage of this?