D&D Astrology with Ryven Cedrylle: Water Signs

In the last installments of D&D Astrology, we looked at the Fire Signs: Aries, Leo, and Sagittarius, the Earth Signs: Taurus, Virgo, and Capricorn and the Air Signs: Gemini, Libra, and Aquarius.  Today is the final installment where we’ll look at the Water Signs: Cancer, Scorpio, and Pisces.

A quick review (skip the italics if you want to get right to the signs and classes!):

Your Sun sign is really a lot like your D&D character’s class. Take the Wizard, for instance. You’ve got four implements to choose from and some of those implements, like the Orb and the Tome, have different variants. Between your choice of implement, powers, skills, feats and gear, rarely are two Wizards going to be identical!

Still, telling someone that you play a Wizard gives them a sense of what your character can do as well as his or her strengths and weaknesses. So it is with your Sun sign. It would be silly to think that any two Librans or any two Scorpios are going to be exactly the same. We are all some mixture of the Signs, with 10 or more planets describing various aspects of our personalities and lives. However, knowing that someone is a Libra or a Scorpio can give you a basic concept of what this person is about and how you might interact with them.

“Well Ryven” you say, “if Sun signs are so much like D&D classes, why don’t you tell me which class is like which sign?” Your wish is my command! Over the course of the next few articles, I’ll be matching up classes with signs so that the next time you open up a dating profile and see a zodiac sign staring you in the face, you can make your Arcana check with a +2 competence bonus and see how that personality base might be showing itself to you in the rest of the profile.

Cancer

Each sign in astrology has a ruling planet, and to understand Cancer, you really need to understand its ruler, the Moon. The Moon is constantly changing, cycling back and forth from New to Full and all the stages in-between. Its orbit is roughly 28 days, which is also the standard cycle of human fertility so it is associated with family, children and the innocent. Yet for all its changing, we only ever see the one side of the Moon so it is also tenacious. Cancer takes all of these ideas – constant change, cycles, protection of the weak and flat-out stubbornness – and combines them into a rich, emotional whole. The best thing about Cancer is her heart and flexibility.

Many will argue that the Cleric is the most Cancerian class with its whole healing theme. That was probably true for previous editions but as far as I’m concerned, only the 4th Edition Swordmage captures Cancer in its entirety, especially the Shielding Swordmage.

The Swordmage has the unique ability to throw down its mark – the Aegis – on one enemy and then change its mind and go harass someone else. If she has the Aegis of Assault or Ensnarement, there’s a nice visual cycling element of the Swordmage and her mark coming together and moving apart over and over again. If she has the Aegis of Shielding, then she channels the more protective aspect of Cancer, flat out denying damage that her marked foe deals. The Swordmage has a unique power – the Unicorn’s Touch – that allows her to heal HP without healing surges, a rare ability for a non-Leader class. Throw in the intimate sword-master relationship of Arcane Bond and you have a class that appeals to Cancer on all levels.

The Paladin is another alternative to the Cancerian that likes to protect and heal, whereas the Cosmic Soul Sorcerer and the Vestige Pact Warlock provide variability and change for the Cancerian that likes to be on the move. As a D&D character, Cancer is versatile and ever-changing.

Scorpio

Along with Virgo, Scorpio is the other maligned or often misunderstood sign. Demonized, oversexualized and shrouded in mystery, telling someone “I’m a Scorpio” will provoke some sort of reaction in all but the most stalwart skeptics. Where her opposing sign Taurus is about security and sitting tight, Scorpio chooses a target or goal and then goes after it with a single-mindedness that not even Aries can match.

She isn’t Virgo; she doesn’t want to analyze or master. She isn’t Aries; she’s not trying to dominate or control. Scorpio’s intention is to give herself over to her quarry and fully experience it in order to be empowered by it. This is why Scorpio is often associated with illicit sex, substance abuse and other similar socially undesirable things. She’s not evil or immoral. She simply wants to find the depths and limits of some sort of experience or phenomena. Less risque Scorpios may lose themselves in research, spending long hours alone in search of some obscure fact or pursuing some theory. For this reason, people with strong Scorpionic tendencies make good doctors. On the other hand, do not expect a Scorpio with a grudge to forgive you anytime soon. For her, it’s all or nothing. The best things about Scorpio are her willingness to get to the absolute root of an issue and seemingly inexhaustible energy toward a topic of interest.

Like Gemini, Scorpio once had trouble finding a base class to call home. In 4th Edition, she has a few choices available that let her express herself though most of them carry a sort of anti-hero quality to them. Interestingly enough, Scorpio finds itself almost always playing Strikers whereas every other sign has at least two roles it can find interesting. First off, she can be the Batman Retribution Avenger, a class who chooses a single enemy and then piles extra damage onto that enemy every time she is hit. She can also follow that enemy almost anywhere using the right collection of powers. Another option is to play a Darkspiral Warlock, a Striker whose aura increases after each kill and can later fire off the aura to deal extreme damage.

The DDI-only Assassin class can appeal to Scorpio as well, again because there is a mechanic to bide time and build up against a single enemy who is then dispatched in a powerful and intense manner. Scorpio is the quiet one on the field at first, seemingly helpless or at least not carrying her own weight until the right combination of factors occurs, resulting in every other character in the party suddenly feeling very inadequate.

Pisces

At last, we come to Pisces. Dreamy, quiet and shy, Pisces isn’t really ever quite here. Pisces lives somewhere else – in the beyond – and her interests are things unseen. Pisces has the unique and enviable ability to see past the obvious to the deeper and greater realities of things. Thus she might be a person of incredible personal faith, a fountain of lost mystical knowledge, claim to have paranormal abilities, or simply believe that the world is ruled by a shadow government intent on subtle enslavement and population control. As you can guess, Pisces is both very much immune to and yet susceptible to illusions. It can be hard to tell whether she’s really on to something or just delusional. Because of the richer and more complicated world Pisces lives in, she tends to be more passive, allowing forces much bigger and more powerful than her to do their thing. Pisces’ job is seer, oracle or prophet, alerting people to the subtle movements of the world and helping them find their own gifts. The best things about Pisces are her keen perception and endless compassion.

Pisces is the ultimate D&D support character. She wants to be as far back from the fighting as she can, buffing and healing her friends as they do the dirty work. She also probably has a solid Perception and Insight, allowing her to be the eyes and ears of the party when they are engaged in a stressful situation. This puts Pisces neatly into the Cleric class, particularly the pacifist healer or ‘laser’ cleric builds. In 4th Edition, she can still contribute to attacking the enemies more than in previous iterations, but she may not care about that much anyway. Hit points, saving throws and defensive boosts are her bread and butter. When the encounter is over, she is satisfied knowing her friends couldn’t have done it without her.

More aggressive Pisceans might also look at classes that can sneak around well and trick enemies, such as the Rogue, Assassin and possibly Illusionist Wizard. Generally, though, Pisces is the stereotypical squishy in the back ranks, providing support while staying out of the way as much as possible.

About Today’s Guest Writer: Ryven Cedrylle is an astrologer, a gamer, a devoted husband, and a Christian.  Visit him at Christian Astrology.

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