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	<title>Comments on: Is It Okay To Split The Party?</title>
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	<link>http://geeksdreamgirl.com/2010/07/29/is-it-okay-to-split-the-party/</link>
	<description>Geek&#039;s Dream Girl</description>
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		<title>By: c</title>
		<link>http://geeksdreamgirl.com/2010/07/29/is-it-okay-to-split-the-party/#comment-119569</link>
		<dc:creator>c</dc:creator>
		<pubDate>Thu, 05 Aug 2010 16:12:21 +0000</pubDate>
		<guid isPermaLink="false">http://geeksdreamgirl.com/?p=5630#comment-119569</guid>
		<description>@A.L. - All good points! And very true about how focusing on a player (or small group of players) gives the others time to think. I do that a lot. 

@Jordan - Oooo, yeah, the critical hit deck would not be good for in-party fighting. It&#039;s bad enough when a sellsword cuts off your arm, but the fighter who&#039;s supposed to be on your side? Oof.</description>
		<content:encoded><![CDATA[<p>@A.L. &#8211; All good points! And very true about how focusing on a player (or small group of players) gives the others time to think. I do that a lot. </p>
<p>@Jordan &#8211; Oooo, yeah, the critical hit deck would not be good for in-party fighting. It&#8217;s bad enough when a sellsword cuts off your arm, but the fighter who&#8217;s supposed to be on your side? Oof.</p>
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		<title>By: Jordan</title>
		<link>http://geeksdreamgirl.com/2010/07/29/is-it-okay-to-split-the-party/#comment-119417</link>
		<dc:creator>Jordan</dc:creator>
		<pubDate>Wed, 04 Aug 2010 21:40:39 +0000</pubDate>
		<guid isPermaLink="false">http://geeksdreamgirl.com/?p=5630#comment-119417</guid>
		<description>@c:  Yes, dungeons are a very bad place to split the party.  We seem to be playing like characters in a horror movie that are not genre savvy with the added benefit of party members trying to kill each other.  We&#039;re not playing smart, but it&#039;s been entertaining to say the least.

Note: When party members fight, Paizo&#039;s Critical Hit Deck is not always a good idea.</description>
		<content:encoded><![CDATA[<p>@c:  Yes, dungeons are a very bad place to split the party.  We seem to be playing like characters in a horror movie that are not genre savvy with the added benefit of party members trying to kill each other.  We&#8217;re not playing smart, but it&#8217;s been entertaining to say the least.</p>
<p>Note: When party members fight, Paizo&#8217;s Critical Hit Deck is not always a good idea.</p>
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		<title>By: A.L.</title>
		<link>http://geeksdreamgirl.com/2010/07/29/is-it-okay-to-split-the-party/#comment-119359</link>
		<dc:creator>A.L.</dc:creator>
		<pubDate>Wed, 04 Aug 2010 13:32:25 +0000</pubDate>
		<guid isPermaLink="false">http://geeksdreamgirl.com/?p=5630#comment-119359</guid>
		<description>As a GM I personally like splitting up the party, it lets me hit people with challenges that simply wouldn&#039;t be one if the whole group was there. It also lets you focus on the character, and really gives the player the sense that they had time in the spotlight. After all, they had one on one GM attention for a bit.

The trick to it, in my experience, is time management. Like you said in the post, you need to (as the GM) keep an eye on the other players and gauge when you need to switch gears and scenes. Generally speaking I try to use a 5 minute rule. 5 minutes of one on one can get a lot done, and gives me a hard time frame for jumping groups. I&#039;ll also jump faster if the player is given a big decision, or any time the player&#039;s brain stalls to think. This works as a double nicety as it gives the player time to think while keeping the game moving along at a good clip.

As a player, you need to recognize that everyone deserves a shot at the spotlight. If they sit back when they are given the chance that is one thing, but don&#039;t try to hog the GMs time when they are switching groups. If the GM missed you, point it out, but don&#039;t be rude. Don&#039;t try to over-run the other players for your time to shine. If you really want more time on screen, give your character a reason to stick with other people so that the GM has more draw to go to you (more people = good use of GM time).

I ran a game once where the party was only a party in the barest sense of the word. A sci fi campaign where two people played infantry, 2 people played pilots, one person played a ship engineer, and the sixth played a civilian scientific consultant. It was a great exercise in time management, and it was really interesting that IC wise half the table had no clue the other half even existed aside from in the barest sense of the word. Was good times, at least until the school year ended and no one had the time to continue the following semester.</description>
		<content:encoded><![CDATA[<p>As a GM I personally like splitting up the party, it lets me hit people with challenges that simply wouldn&#8217;t be one if the whole group was there. It also lets you focus on the character, and really gives the player the sense that they had time in the spotlight. After all, they had one on one GM attention for a bit.</p>
<p>The trick to it, in my experience, is time management. Like you said in the post, you need to (as the GM) keep an eye on the other players and gauge when you need to switch gears and scenes. Generally speaking I try to use a 5 minute rule. 5 minutes of one on one can get a lot done, and gives me a hard time frame for jumping groups. I&#8217;ll also jump faster if the player is given a big decision, or any time the player&#8217;s brain stalls to think. This works as a double nicety as it gives the player time to think while keeping the game moving along at a good clip.</p>
<p>As a player, you need to recognize that everyone deserves a shot at the spotlight. If they sit back when they are given the chance that is one thing, but don&#8217;t try to hog the GMs time when they are switching groups. If the GM missed you, point it out, but don&#8217;t be rude. Don&#8217;t try to over-run the other players for your time to shine. If you really want more time on screen, give your character a reason to stick with other people so that the GM has more draw to go to you (more people = good use of GM time).</p>
<p>I ran a game once where the party was only a party in the barest sense of the word. A sci fi campaign where two people played infantry, 2 people played pilots, one person played a ship engineer, and the sixth played a civilian scientific consultant. It was a great exercise in time management, and it was really interesting that IC wise half the table had no clue the other half even existed aside from in the barest sense of the word. Was good times, at least until the school year ended and no one had the time to continue the following semester.</p>
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		<title>By: c</title>
		<link>http://geeksdreamgirl.com/2010/07/29/is-it-okay-to-split-the-party/#comment-118872</link>
		<dc:creator>c</dc:creator>
		<pubDate>Sun, 01 Aug 2010 17:48:05 +0000</pubDate>
		<guid isPermaLink="false">http://geeksdreamgirl.com/?p=5630#comment-118872</guid>
		<description>@frijoles_jr - And I bet if your players are used to you going around the table, talking to them in turn, you don&#039;t have to deal with them all talking at you at once! (at least not as often ;) )

@Robert - Hey, there were 4 of us, and my character&#039;s butt was still firmly attached when we finally decided to run! :D

@Kensan_Oni - No, it&#039;s not a crime to go into a store you don&#039;t care for, but I think you missed my point. ;) What I&#039;m saying is that your entire adventuring party doesn&#039;t have to remain attached at the hip like a gaggle of teenage girls at the mall. Unless they really want to.

@Pixiedragon - The &quot;my character is invincible&quot; mindset is a dangerous one, and it often causes trouble when the party is split. For that reason, I think it&#039;s sometimes good for those Bad Things to happen, as a reminder that hey, you may be a big fish, but there&#039;s always a bigger fish. That&#039;s not to say that it should be intentional (&quot;OK, they&#039;ve split up, I&#039;ll spring these assassins on them!&quot;) but if it happens, and it serves them a piece of humble pie, so be it.

@Jordan - While I didn&#039;t specifically address splitting the party within a dungeon in my post, for the most part I think that&#039;s a bad place to split the party, at least to the degree of everyone going off in their own direction. Dungeons are usually designed to need the whole party working together to get through. At most I would split a party in half in a dungeon - one to explore each fork of an intersection, maybe - and then have them meet back up in short order. Bad Things always happen in dungeons, and you do want safety in numbers!</description>
		<content:encoded><![CDATA[<p>@frijoles_jr &#8211; And I bet if your players are used to you going around the table, talking to them in turn, you don&#8217;t have to deal with them all talking at you at once! (at least not as often <img src='http://geeksdreamgirl.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  )</p>
<p>@Robert &#8211; Hey, there were 4 of us, and my character&#8217;s butt was still firmly attached when we finally decided to run! <img src='http://geeksdreamgirl.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>@Kensan_Oni &#8211; No, it&#8217;s not a crime to go into a store you don&#8217;t care for, but I think you missed my point. <img src='http://geeksdreamgirl.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  What I&#8217;m saying is that your entire adventuring party doesn&#8217;t have to remain attached at the hip like a gaggle of teenage girls at the mall. Unless they really want to.</p>
<p>@Pixiedragon &#8211; The &#8220;my character is invincible&#8221; mindset is a dangerous one, and it often causes trouble when the party is split. For that reason, I think it&#8217;s sometimes good for those Bad Things to happen, as a reminder that hey, you may be a big fish, but there&#8217;s always a bigger fish. That&#8217;s not to say that it should be intentional (&#8220;OK, they&#8217;ve split up, I&#8217;ll spring these assassins on them!&#8221;) but if it happens, and it serves them a piece of humble pie, so be it.</p>
<p>@Jordan &#8211; While I didn&#8217;t specifically address splitting the party within a dungeon in my post, for the most part I think that&#8217;s a bad place to split the party, at least to the degree of everyone going off in their own direction. Dungeons are usually designed to need the whole party working together to get through. At most I would split a party in half in a dungeon &#8211; one to explore each fork of an intersection, maybe &#8211; and then have them meet back up in short order. Bad Things always happen in dungeons, and you do want safety in numbers!</p>
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		<title>By: Jordan</title>
		<link>http://geeksdreamgirl.com/2010/07/29/is-it-okay-to-split-the-party/#comment-118600</link>
		<dc:creator>Jordan</dc:creator>
		<pubDate>Fri, 30 Jul 2010 17:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://geeksdreamgirl.com/?p=5630#comment-118600</guid>
		<description>My group splits up frequently.  When we did a nautical campaign, it made sense for the characters to go different routes when we hit port (captain buying supplies and hiring new crew, wizard buying new scrolls so he can add the spells to his spellbook, ranger replacing his deceased animal companion again, swashbuckler buying flowers, druid communing with nature and trying to kill the warmage NPC, etc).

Unfortunately, that mentality is ingrained in our group now even though we&#039;re in a dungeon crawl in a place known as Mt Thanatos.  We had.  The rouge/assassin slips out a side door the middle of the fight, the ranger wanders off in a daze mourning the death of her animal companion, the dragon shaman tries to use his breath weapon to break down the door so he can go back to town for more supplies, the beguiler hunts for traps in the main room, and the fighter (group newbie) just sits there and shakes his head.  The bard had already died of a heart attack/missing character sheet.

It&#039;s fine to split the party, just put reasonable limits on it.</description>
		<content:encoded><![CDATA[<p>My group splits up frequently.  When we did a nautical campaign, it made sense for the characters to go different routes when we hit port (captain buying supplies and hiring new crew, wizard buying new scrolls so he can add the spells to his spellbook, ranger replacing his deceased animal companion again, swashbuckler buying flowers, druid communing with nature and trying to kill the warmage NPC, etc).</p>
<p>Unfortunately, that mentality is ingrained in our group now even though we&#8217;re in a dungeon crawl in a place known as Mt Thanatos.  We had.  The rouge/assassin slips out a side door the middle of the fight, the ranger wanders off in a daze mourning the death of her animal companion, the dragon shaman tries to use his breath weapon to break down the door so he can go back to town for more supplies, the beguiler hunts for traps in the main room, and the fighter (group newbie) just sits there and shakes his head.  The bard had already died of a heart attack/missing character sheet.</p>
<p>It&#8217;s fine to split the party, just put reasonable limits on it.</p>
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		<title>By: Pixiedragon</title>
		<link>http://geeksdreamgirl.com/2010/07/29/is-it-okay-to-split-the-party/#comment-118563</link>
		<dc:creator>Pixiedragon</dc:creator>
		<pubDate>Fri, 30 Jul 2010 08:15:19 +0000</pubDate>
		<guid isPermaLink="false">http://geeksdreamgirl.com/?p=5630#comment-118563</guid>
		<description>If my players split up I tend to summarize part of what they do and let them play out the significant part. Using your own example, if two players go to hot topic I describe what it looks like, the atmosphere and that they&#039;re fitting the clothes while talking to a friendly shopassistant who loves to gossip. Knowing my party, the clothes will be almost forgotten and only mentioned in between while they try to get some useful rumours from the shopassistant. And that saves me and the other two players about half an hour of shopping. Then we switch to the other two who are likely to go to the book store. :)

I agree with the possible extra danger for the subgroups Robert mentioned though. In one small session with just the druid and the rogue (not with me DMing though) they both nearly died because the druid thought the DM &#039;wouldn&#039;t let us die anyway without the whole party present&#039; and didn&#039;t use his healing spells. But that probably has more to do with the fact that both players thought their PC&#039;s were invincible. 
When it&#039;s possible and what they&#039;re going to do is more significant for the player (or 2 players) than the rest of the group I tend to do a small session in between the big sessions with just the two of them. This way I can also easily give the one player some information the rest of the group doesn&#039;t have. Or each one a different rumour concerning the same thing. Since we play online, it&#039;s rather easy to find a spare hour inbetween to play it out.</description>
		<content:encoded><![CDATA[<p>If my players split up I tend to summarize part of what they do and let them play out the significant part. Using your own example, if two players go to hot topic I describe what it looks like, the atmosphere and that they&#8217;re fitting the clothes while talking to a friendly shopassistant who loves to gossip. Knowing my party, the clothes will be almost forgotten and only mentioned in between while they try to get some useful rumours from the shopassistant. And that saves me and the other two players about half an hour of shopping. Then we switch to the other two who are likely to go to the book store. <img src='http://geeksdreamgirl.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I agree with the possible extra danger for the subgroups Robert mentioned though. In one small session with just the druid and the rogue (not with me DMing though) they both nearly died because the druid thought the DM &#8216;wouldn&#8217;t let us die anyway without the whole party present&#8217; and didn&#8217;t use his healing spells. But that probably has more to do with the fact that both players thought their PC&#8217;s were invincible.<br />
When it&#8217;s possible and what they&#8217;re going to do is more significant for the player (or 2 players) than the rest of the group I tend to do a small session in between the big sessions with just the two of them. This way I can also easily give the one player some information the rest of the group doesn&#8217;t have. Or each one a different rumour concerning the same thing. Since we play online, it&#8217;s rather easy to find a spare hour inbetween to play it out.</p>
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		<title>By: Kensan_Oni</title>
		<link>http://geeksdreamgirl.com/2010/07/29/is-it-okay-to-split-the-party/#comment-118534</link>
		<dc:creator>Kensan_Oni</dc:creator>
		<pubDate>Fri, 30 Jul 2010 02:18:13 +0000</pubDate>
		<guid isPermaLink="false">http://geeksdreamgirl.com/?p=5630#comment-118534</guid>
		<description>&lt;i&gt;When you get to the mall, if two of your friends want to go to Hot Topic, do the rest of you go even if you don’t want to?&lt;/i&gt;

It is not a crime to go into stores you wouldn&#039;t shop at together! Solidarity! Windowshopping! Besides, you never know when you&#039;ll find something good that you wouldn&#039;t have known was there, if you didn&#039;t go in and look.</description>
		<content:encoded><![CDATA[<p><i>When you get to the mall, if two of your friends want to go to Hot Topic, do the rest of you go even if you don’t want to?</i></p>
<p>It is not a crime to go into stores you wouldn&#8217;t shop at together! Solidarity! Windowshopping! Besides, you never know when you&#8217;ll find something good that you wouldn&#8217;t have known was there, if you didn&#8217;t go in and look.</p>
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		<title>By: Robert</title>
		<link>http://geeksdreamgirl.com/2010/07/29/is-it-okay-to-split-the-party/#comment-118502</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Thu, 29 Jul 2010 20:58:12 +0000</pubDate>
		<guid isPermaLink="false">http://geeksdreamgirl.com/?p=5630#comment-118502</guid>
		<description>The number one argument against splitting the party I usually hear is that it leads to too much potential danger for one of the sub-groups of the party. In my experience as a GM, that is frequently true. However, I am not going to stop the players and say, &quot;You shouldn&#039;t go in that tavern unless all of the characters are present.&quot; If 3 of the PCs go in the tavern and get their butts handed to them on a silver platter, then so be it.</description>
		<content:encoded><![CDATA[<p>The number one argument against splitting the party I usually hear is that it leads to too much potential danger for one of the sub-groups of the party. In my experience as a GM, that is frequently true. However, I am not going to stop the players and say, &#8220;You shouldn&#8217;t go in that tavern unless all of the characters are present.&#8221; If 3 of the PCs go in the tavern and get their butts handed to them on a silver platter, then so be it.</p>
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		<title>By: frijoles_jr</title>
		<link>http://geeksdreamgirl.com/2010/07/29/is-it-okay-to-split-the-party/#comment-118488</link>
		<dc:creator>frijoles_jr</dc:creator>
		<pubDate>Thu, 29 Jul 2010 18:28:18 +0000</pubDate>
		<guid isPermaLink="false">http://geeksdreamgirl.com/?p=5630#comment-118488</guid>
		<description>I&#039;m a big believer in everybody taking turns in order, so splitting up the party is pretty much no different from what happens if the party is together.  Everyone gets a turn, every time we go around the room.

Now this doesn&#039;t mean that it can&#039;t be dangerous to characters to split the party, just that it doesn&#039;t affect Player&#039;s relative amounts of game time</description>
		<content:encoded><![CDATA[<p>I&#8217;m a big believer in everybody taking turns in order, so splitting up the party is pretty much no different from what happens if the party is together.  Everyone gets a turn, every time we go around the room.</p>
<p>Now this doesn&#8217;t mean that it can&#8217;t be dangerous to characters to split the party, just that it doesn&#8217;t affect Player&#8217;s relative amounts of game time</p>
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