Needles of Knitting +5: Using The Craft Skill To Its Best Advantage

Back at the beginning of my career here at GDG, I wrote about the joys and benefits of making things with your own two hands, and I’ll be writing more about that in the future. In the mean time, how about some of that crafty goodness for your character?

In the skill list of most pen-and-paper RPGs is the Craft skill. It may have a different name depending on the game, but it’s whatever roll you’d make to, well, make something. Aside from some obvious choices – Craft (alchemy) for potion brewers, Craft (blacksmithing) for characters who want to forge their own weapons and armor, Craft (bowyer/fletcher) for rangers making their own bows and arrows – the skill often gets ignored, and those precious skill points are spent on Perception and Diplomacy instead. For many, putting ranks in Craft may seem like a waste. What good could Craft possibly do you?

Lots of good, that’s what. Let me explain. No, there is too much. Let me sum up.

Your Character Should Never Be Bored

As a geek, you clearly have hobbies and interests outside of your job. Adventuring and saving the world is your character’s job – shouldn’t they have something to do in their downtime, too? Putting a couple of ranks in a Craft adds depth and personality to your character. It gives them a creative outlet, a way to relax, and something to keep their hands busy on a quiet night at the inn.

When you choose a craft for your character, like anything else, you want to think about why they know how to do that craft, and why it’s important to them. Perhaps it has a cultural significance, like the druid who decorates his buckskins with beadwork in meaningful patterns, or the barbarian who records the events of his life through carvings on his staff.

What about your character’s life before they were an adventurer? If your female character had any sort of noble upbringing, she was bound to learn lady-like crafts like lace-making or embroidery. Your character’s male? Young noblemen may have been taught calligraphy (to make fancy signatures on important documents) or engraving. But my character’s not noble, you’re thinking. No matter. A craft can be something a character picked up in childhood, or at a past job. Maybe the rogue’s father was a carpenter, and she grew up helping him in his shop, so she has strong woodworking skills. The characters may not work on their crafts every day any longer, but they still know how, and may draw on those old skills when they’re needed.

As for many people in real life, a craft may simply be something they’ve picked up from their parents, grandparents, or friends, came to enjoy, and continue to do to this day, even if doesn’t seem to fit in with the life they live now. I mean, I’m a multi-tattooed geek who used to be a scientist, and now works in a sporting goods store and writes RPG books. Do I seem like the type of girl who crochets baby blankets and embroiders dish towels? Not really, but it’s still an important part of my life, no matter what I spend the bulk of my day doing and how I may appear to others.

Crafts become habits for many people. If I go too long without crafting, my husband starts to wonder what’s wrong with me. The same could be said of your character. If the rogue spends the hour after supper and before first watch whittling every night, and one night doesn’t get out her tools, that change in routine may alert the rest of the party that there is a doppelganger in their midst, or that something else is wrong.

Crunchy Bits In With The Fluff

All this character development is just peachy-dandy, but how does it advance the game? Easy. Take those crafty skills and put them to work in unusual situations.

In a fire-fight with pirates, the sails on your party’s ship take a beating, and you’re still many miles from port. If only someone was handy enough with needle and thread to patch the sails back together! Anyone can give it a try, but the one with actual ranks in Craft (sewing) is going to be your best shot at becoming sea-worthy again.

Sails aren’t the only thing that might need sewing up. Say a member of your party takes a nasty gash from an enemy’s blade, you’re plumb out of potions, and no one can cast another healing spell for the day. The wound is too nasty to just bandage up and wait until tomorrow: there’s no choice but to do a little field medicine and stitch that thing up right now. Naturally, you want the best healer in the party giving the directions, but why not let the one who can repair clothing with an invisible seam put in the sutures to minimize scarring? Not to mention that the seamstress or tailor in the group will confidently and quickly sew that wound up, which the patient will appreciate a lot more than having a hesitant hand slowly place each stitch.

Rogues and other shifty sorts may be good at forging documents, but they’ll turn to the cleric with calligraphy and art skills to make that document look regal and authentic. Hungry and stuck camping by a river? Give the girl with the lace-making skills some thin rope and a makeshift crochet hook and she can whip up a fishing net just like that. Or, a she can make a net for the rogue to use in a trap. The woodworker can save the day when a wheel on your wagon breaks, or she can use her familiarity with building furniture to find the hidden compartment on a certain style of desk.

Why Buy It When You Can Make It?

An adventurer’s life is hard, and sometimes money is short. Worse, sometimes you have the coin, but are in the middle of nowhere and there’s no Aurora’s or Luven Lightfinger’s for miles, and you need stuff. What to do? In either situation, your character’s artistic talents can save your rear.

Just a point or two in each leatherworking and sewing means you can take the animal skins left from the ranger’s nightly hunting trips and turn them into clothing and other items for the party. Are some of those hunted critters wild sheep? Wool becomes yarn, and then warm socks, in the hands of a character with Craft (spinning) and (knitting). If hunting’s good and you have plenty of light in the evenings, you may even make more clothing and such than your party can use. You can sell the extra handmade goods the next time you get to town, or trade with other travelers you meet on the road.

If the party is in need of extra coin, pooling their creative skills can get them the gold they need in short order. The same cleric who helped forge documents with his beautiful calligraphy can get some temporary work penning documents for others, even if he’s never trained as a scribe. All the cute little trinkets the whittler has made during evenings by the campfire will fetch a good price at the bazaar, as will the scrimshawed deer antlers. If the local blacksmith has more work than he can handle, he’ll be glad to hire an extra man with skills at the forge for a day or two. Even without ranks in Profession, a skilled artisan can make money at his craft.

The next time you level up, stop and think if one more rank in Swim is really what you need. Maybe it’s finally time for your monk to pick up her childhood hobby of weaving once again.

What have you used the Craft skill for in your games?

About c

By day, Connie Thomson (aka Ariel Manx) is a mild-mannered shoe salesgirl, geeking out about insoles, outsoles, and shanks. But when night falls, she takes her turn at the helm of 4 Winds Fantasy Gaming, where she writes, edits, and does layout for table-top RPG products. Regardless of her persona, C is always a fangirl, bookworm, and craft diva. (Email C or follow @arielmanx on Twitter.)

Comments

  1. deadorcs says:

    Great post, C! I think crafting kind of got the short end of the stick in 4e, which was why I gave my players (with crafting interest) access to craft (and also performance) skills. If you’re interested (and don’t mind this shameless plug), you can read about it here:

    http://dl.dropbox.com/u/8017609/Enhancing%204e%20Skills.pdf

  2. c says:

    @deadorcs – Thanks! :D The paring down of Craft and Perform was one of the things that turned me off to 4E. (That’s not a slam against the system, just something I don’t like.) I’ve always made extensive use of the role-play-heavy skills in my games. I’m glad you’ve found ways to still include them for your players! :D

  3. tarrant says:

    while i like the idea of having craft skills to flesh out a character and make him/her real, i think that many of your in-game examples of their usefulness is either you fishing for something that sounds good or an example of terrific over management on the GM’s part, if a rogue has taken ranks on forgery, maybe someone with calligraphy could help them out (say a +2 bonus), but even without that the rogue could complete the task. and cleric with the heal skill could fix the would, effectively, and a person with sewing may be able to reduce the scarring, but as adventurers you probably already have scars so… End result i am truly in favor of players having developed personalities, but i think that that doesn’t always have to come with an in game benefit and it is silly to try and force something that doesn’t make sense.

  4. Peni Griffin says:

    In a peculiar 3E game (party consisting of one druid, one cleric, two wizards, and a halfling monk that I ran as a hobbit), my halfling Marjoram maxed her cooking score. Every meal she prepared I rolled the dice for, and the rest of the party played the morale effects. When we, and our opponents, were shrunk down to ant size by a cursed garden, she managed to prepare a delicious dinner out of a scorpion we killed. (We also hid a magic item we considered too wicked and powerful to mess with in its carcass, which creating one of those bizarre Old School treasure situations, where the nicest treasure is hidden in some ludicrously improbable place). We also turned our opponents into allies, by capturing them and feeding them well while we extracted information. On a later occasion, when Marjoram’s cooking skill had become Godlike, we were making our way through a labyrinth guarded by two immortal wizards whose job it was to hide in the walls and harrass interlopers. It is hard to overstate how annoying these people were – until Marjoram started making extra servings and leaving them within arm’s reach of the wall. These guys had been living out of Murlynd’s Spoon for centuries, and this hit them right in the will save. They were of considerable assistance before the wrath of their employer came down on them. When the Big Bad sent imps with taunting messages, Marjoram fed them cookies (it being only good manners to give refreshments to messengers). During her downtime, she ran a soup kitchen.

    Cooking skill is never a waste of points. We got more goodwill out of Marjoram’s masterwork cauldron than out of all the points the priestess packed into Diplomay.

  5. Adam says:

    deadorcs, I can’t help but notice that your PDF does not include an entry for Craft: Basketweaving! Whatever is my warforged going to do while all the meatbags are sleeping? :(

  6. Valium says:

    For a long time, my favorite class (at least in 3.5) has been the Artificer. I love running around with my own homemade killer backpacks and acid-breathing cockroaches and robotic dinosaurs. And it makes for a really fun party when you bring a plate of cookies that just might happen to have love potions baked in. :D

    I’d be willing to bet I’m one of very few gamers who’ve killed an NPC with a lemon drop (of Shocking Grasp).

  7. c says:

    @Tarrant – I think you and I are just going to have to agree to disagree on this one. I don’t think I’m fishing for anything, or forcing anything. We obviously just prefer different styles of play, and that’s fine. Thanks for reading my article.

    @Peni – That is a fantastic story, thank you for sharing it! I love it, and that’s exactly the sort of thing I’m talking about. Plus, Marjoram is quite possibly the best name for a halfling, evar.

    @Valium – Awesome! I’d almost forgotten about the Artificer. If that isn’t a class designed to utilize the Craft skill, I don’t know what is.

  8. JesterD86 says:

    Although it saddens me to say I’ve been out of the pen and paper gaming world for some time, I loved your article! It makes me happy to know that someone understands why Tomar “Sleepy” Stonefist, my old Dwarf Fighter/Barbarian from 3e had Craft:Carving. He used to take the bones of enemies and make dice (sometime loaded) for around the campfire all the time. As a brute of questionable morality, its always nice to have the tools for a nice “fair” round of gambling, and what better assistance to Gather Information than to seem to lose all your money to someone, learn what you need to know, and then walk away with a pocket full of coin?

  9. c says:

    @JesterD86 – Thanks for the nice comment! :D I completely understand why Tomar had Craft: Carving! Awesome use of the skill. :D

  10. Sherlock says:

    As someone who has actually had a necromancer that had craft sewing and made a cloak of orc faces, I totally had a fanboy moment when I saw the image at the top. That was one of my favorite characters, it’s sad he didn’t last very long.
    I’ve had characters that have craft cooking (most), and craft pipe (fancy tobacco pipes, with moving parts; one had a carving of a man smoking a pipe with a carving on it). Though one of the most interesting craft skills I’ve heard tell of was Underwater Basket Weaving. Yes, the player would weave baskets underwater. He couldn’t do so out of water, only in the water.

    the craft and perform are only a few of the millions of reasons I don’t like 4th Ed (forgive me for swearing). The At-Will spells and the Healing Surges turned me off, especially since I usually play Clerics. It takes away a lot of the planning and strategy. But I very much love Pathfinder! Pathfinder is my 4th Ed. But for the games I run, I have even changed some of that, and given everyone perception……how in the world can a cleric or fighter not be able to see or hear what is going on around them?

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