Congratulations! You’ve Reached Dice Castle! Now what?

By now you should have a pretty good idea about what it takes to become a freelancer for the hobby games industry. Congratulations! I now heap many kudos upon your keyboard and luck upon your dice. May your career flourish and blossom in the way that works best for you.

Now what?

Before I go, I would like to share with you a parting thought. You may not understand why I’m saying this now, but one day you most assuredly will.

If you want to be a freelancer for the hobby games industry, be a freelancer for the hobby games industry. If you want to be a novelist, be a novelist.

Since my article first debuted, I’ve focused primarily on freelancing for the tabletop gaming industry. As you develop your reputation and start meeting other folks, you will wonder about where your future lies. Maybe you’ll want to design and publish your own game. Maybe you get the bug to write fiction. Maybe you think you’ll start up your own company.

Over the years, I’ve talked to lots and lots and lots of people. I’ve wound up falling into awesome gigs, chatting with amazing folks, and we all had those same questions. The hardest lesson for any freelancer to learn is this: design long-term goals that you can work on above and beyond the shorter term. If you don’t know the answer to “Then what?” if you do not give yourself an exit strategy or the ability to “fail” as it were, then you get what you plan for.

A word of caution when your thinking about your future: sometimes, freelancers believe that the gamers who love the games you work on translate into your personal fans, nor may they follow everything else you do. This is not true for many, many reasons that have nothing to do with you specifically. That’s why I want to reinforce that if you’re cool with freelancing and your aspirations are focused specific on gaming, awesome. But I’m assuming that, at some point, you’re going to have questions about where to go after that. Or, your goals will change based on what you like to write or design.

What then? Trust yourself. (No, really.) Trust yourself. Keep your ego in check, re-focus your efforts, research what others have done in similar situations, and you’ll be just fine.

Finally, I want to say “Thank you!” Penning Adventure to Dice Castle has been a blast and I hope you’ve enjoyed this journey!

If you want to connect with me or read up on what I’ve been doing, visit my website at

Good luck!

About MLV

Monica Valentinelli is a professional author and game designer. She has been published through Abstract Nova Press, Eden Studios, White Wolf Publishing, Apex Magazine and others. For more information about Monica's games and books, visit

Speak Your Mind