Brave New World 8 – Gleaning Other Tidbits

Guild Hall

Welcome, gentle readers. I am back from Australia, and, yes, it was the trip of a lifetime. What an experience! Fear not, though, I’ve kept our D&D Next campaign, Beyond the Borderlands in the back of my head. As I was flying for hours, I would take our my iPad with the D&D Next Playtest rules on it, pondering other details that could be discovered from the sections we haven’t explored yet. Sure enough, little gems surfaced as I worked. Here, then, is an article summing up the … [Read more...]

The Quiet Year

Start Game

Though I backed Joe Mcdaldno's game The Quiet Year when it was on IndieGoGo, my first opportunity to play it was this past weekend. With one player who'd been through the game before, and two of us coming to it new, we set out to start our quiet year. The game exists in a really interesting space, and I want to unpack that for people who haven't played yet. In The Quiet Year, you and your players are part of a GM-less game about community after civilization as we know it is gone. You've been … [Read more...]

Brave New World 7 – Keeping Things Classy


Hullo again, Gentle Readers. If you’re reading this on its day of release, I’m still running around Australia with my husband and my friend Jay. But fear not…I labored long and lovingly to leave you some reading materials. In this series of articles, I’ve been developing a campaign setting for D&D Next, which I’ve come to call Beyond the Borderlands. Last time, we explored the playtest package section on classes, seeing how the barbarian, bard, cleric, druid, and fighter. We extrapolated … [Read more...]

Post-Con Report: Metatopia 2013


I came back from Metatopia richer in stories, new friends, experiences, and a pile of business cards. None of those are unusual harvests of a convention. But I also came back with a question on my mind. Why don't more people go to Metatopia? Metatopia had 410 people in attendance this year. It's not unusual for me to attend smaller conventions—BigBadCon and GoPlayNW come to mind—but both they and Metatopia are about specific experiences for me. BBC gives me time to see a number of Bay Area … [Read more...]

Brave New World 6 – Classified Information


Hullo, Gentle Readers. If you read this the day it’s released, then I will be far away from my usual haunts, exploring a certain Land Down Under. But your GGG would not desert you, and I’ve prepared some new articles for you to enjoy while I’m in Australia. In this series of articles, we’ve been building the Beyond the Borderlands campaign for D&D Next. In our last two articles, we looked at the races that were contained in the playtest package and extrapolated details from these … [Read more...]

The Devil in the Details

Caution Sign. Oregon State Historic Cemeteries.

It's the little details that often capture our imaginations while we run and play games. These are some spooky-to-gruesome sights in the spirit of the season, to inspire your games, tabletop or larp, across a number of time periods. The H.P. Lovecraft Historical Society has 18 free prop templates for documents you can use with your Mythos-inspired games. From an Arkham Library Card to a Death Certificate, they've got you covered from fictional childhood to fictional grave. For those who … [Read more...]

Brave New World 5 – Race to the Finish


Hullo, Gentle Readers. Once again, your GGG is here to continue work on the Beyond the Borderlands campaign for D&D Next. After looking at the traditional four races in my last article, I want to look at what the most recent playtest packet offers in the section called Unusual Races. There are some old favorites in there, as well as some races that’ve become more prevalent in more recent editions. Let’s take a look and find a home for them. Children of Dragons Dragonborn have a very … [Read more...]

Get Your Freak(out) On


If you're left scratching your head for ideas of what games to play for the remainder of the Halloween season, I've got a few recommendations of horror-themed fun to toss your way. All prices below are in USD, so remember to check current currency conversion and if retailers are currently offering international shipping. Murderous Ghosts In Murderous Ghosts, you have two players with opposite goals. The Ghost wants to kill you. You want to escape. You're odds aren't looking so … [Read more...]

Brave New World 4 – Racial Profiling


In the previous articles in this series, we created a foundation for what I’m calling the Beyond the Borderlands campaign for D&D Next. I created the Seven Kingdoms campaign largely based on the descriptions of the races from all the promo materials that were created leading up to the release of 4E. I intend to do much the same with D&D Next. Since D&D Next has very fully fleshed out the backgrounds of four races (dwarf, elf, halfling, and human), I have decided to keep them … [Read more...]

Tools to Keep Your Table Emotionally Healthy


Gaming should be fun. Metaphorically crawling out of a session of gaming feeling horrible usually isn't fun if that wasn't the intended result. When we're roleplaying, emotions can run high, things can get too difficult to deal with, and unpleasant past traumas can be triggered in our memory by the fictional circumstances we're in during a game. We have to give our players and GMs tools to play games without doing serious emotional harm to themselves. Pre-Game The first time I saw someone … [Read more...]