What’s Love Got To Do With It, Part X: Love Among The Races

No one can stop love. Not even when it happens between an elf and a halfling.

What’s Love Got To Do With It, Part IX: When Love Fades

The bad thing about love is that it doesn’t always last. Not even in a fantasy world.

Getting Lucky: The Element of Luck in RPGs

Having to pay for the damage may be least of your worries if you break a mirror at the inn.

Gamus Interruptus: When A Player Has To Take A Leave Of Absence

Even the dice are sad when a player has to leave the game for a while. But there are ways to make it easier on everyone!

What’s Love Got To Do With It, Part VIII: Makin’ Babies!

Want the dice to help you decide if the ranger gets the paladin pregnant? Here are some guidelines to help you out.

Family Matters, Part II: Adding Children To The Plot

Your characters can start a family without it playing out like a bad soap opera script.

Family Matters: RPG Characters Having Children

First comes love, then comes marriage, then comes the wizard with the baby carriage?

Needles of Knitting +5: Using The Craft Skill To Its Best Advantage

There’s no such thing as wasted ranks in the Craft skill.