Game-Changers – GGG Looks at Alternate Ways to End Combat in an RPG

Battle

Combat is an integral part of many RPGs. In some, it’s a necessary evil. In others, like D&D, it’s an exciting part of the game. Sometimes, the PCs are facing truly evil and villainous foes that need to be wiped from the face of your campaign world. Sometimes, however, you want to have a battle end in something other than a complete massacre of one side or another. What if the PCs are facing honorable foes who’ve been duped into fighting them? Or what if they’re facing foes who … [Read more...]

She Kills Monsters – GGG Reviews a New Piece of Geek Theater

ENTB_SheKillsreview_0418

I had a completely different article I intended to share, but then, yesterday (April 26), I saw a performance that made me stop what I was doing and write this article. The performance was of She Kills Monsters, a play by New York playwright Qui Nguyen. This was a great play and a fantastic performance. It’s been a long time since I laughed out loud so hard at a play, and I also found myself choked up a couple of times. The play had some twists and turns that were predictable, and others … [Read more...]

First Love – GGG Reveals His Favorite Classic D&D Modules, Part 2

tombhorrors

Last week, I began to tell you all about the 1st Edition D&D modules that hold a special place in my heart. I detailed 3 and held 3 back, saving them to share with you this week. Here then, without further preamble, are my other 3 choices for 1st Edition modules that still live for me. Many Years Ago, Rumor Has It… I’m cheating a little with this inclusion, as it’s not a 1st Edition module, but B1: In Search of the Unknown was literally the first module for D&D that I ever … [Read more...]

First Love – GGG Reveals His Favorite Classic D&D Modules, Part 1

Beyond_the_Crystal_Cave

I have a terrible confession to make. I’ve been unfaithful. As much as I absolutely love 4th Edition D&D and like the direction D&D Next is heading in of late, there’s part of me that’s still in love with 1st Edition. Not the rules, no. My heart swoons for the rules of 4E and is unlikely to waver. But I will always love 1st Edition D&D for the modules. It’s clear that I’m not alone. If you look back at everything that’s been done for 4E, you’ll find plenty of … [Read more...]

Plan & Adjust – GGG Shares Some Tips for Making Adventures More Hair-Raising

Adjustments

My latest D&D game ended with the defeat of Auntie Mengybone, the Elite Briar Hag that has been causing the PCs trouble for a while now. One of my players looked down at the carnage on the map. “That was really touch and go for a while there. I honestly wondered if we were going to win.” In truth, so did I. Or at least, that was my worry the week prior. The truth is, my players seem to think I have an uncanny ability to judge exactly how much they can take to make it seem like all … [Read more...]

Back in the Swing of Things – GGG Looks at Recovery from a Gaming Hiatus

Calendar

Hullo, gentle readers. I did something last night I haven’t done in a while. I ran a session of my Seowyn’s Crossing 4E game. But GGG, I hear you exclaim, you tell us about your games all the time! Well, yes, gentle readers, that’s true, but, between a Disney trip in early October, prepping for an Isles weekend in late October, prepping for my Lovecraft LARP at the end of November, and then the holidays, the truth is that my game went on a hiatus that kept being pushed on and on and on. … [Read more...]

My Geeky Resolutions – GGG Reveals His Intentions for 2013

NYE

Hullo, gentle readers. As I write this, I’m relaxing in my husband’s old home in San Ramon, CA. There have been a lot of stories told about beloved restaurants from his childhood, old friends much missed. And of course, there’s been plenty of talk about the upcoming year. Something I’ve realized is that my various plans/intentions/resolutions fall into two major categories: Geeky and Not. I want to continue to lose weight. I want to work on a novel. I want to work on a book of … [Read more...]

D&D The Next Generation – GGG Gives Tips for Gaming with Kids

Kids

Hullo, Gentle Readers. Something you may not know about me is that, although I have no kids of my own, I have a long history of running D&D games for kids. I’ve run for my nephew, for Steve’s 14 year old cousin, for my high school friend’s son and his friends, for a group of kids at a local gaming store, and so on. Although many of those games have been one-shots, I’ve also gamemastered some campaigns that ran for a few years. It was fascinating to watch those kids grow up as the … [Read more...]

Not Just the Underdark – GGG Reviews Into the Unknown: the Dungeon Survival Handbook

Dungeon Survival

Hullo, Gentle Readers. It will come as no surprise to anyone that Dungeons are a major part of the Dungeons and Dragons game. For the uninitiated, I’m not talking about someplace that a king sends people to be forgotten (although that’s one possibility). I’m talking about fortified underground defense installations. I’m talking about perilous lairs and macabre vaults…dungeons deep and caverns old, as it were. As a big fan of D&D, I am also a big fan of dungeons. I’m always … [Read more...]

D&D Blasé – GGG Ponders Why He’s Not More Excited About the D&D Next Playtest

Bored

Hullo, Gentle Readers. As I’m sure you’re all aware, the good folks at Wizards of the Coast have entered the public playtest phase of gearing up for what everyone’s calling D&D Next. I got to participate a bit in the D&D Next playtest by running 2 games of it at PAX East (as previously related), so I already had a pretty strong idea of what I would see when I downloaded the updated playtest packet. Now, as I said before, I enjoyed the playtest. I feel like the new version of the … [Read more...]