Pulling The Room Together: Touchstone PCs

Living Lure

I've got two cons coming up with the 4th of July between them, so this is a mail bag week! Okay, it's a Twitter week. Everyone talks to me via Twitter. I asked you all for ideas of what to write about this week, and this was a suggested topic. "A column about playing characters who are purposefully designed to engage other players and draw their PCs in for RP."   Being the character that gets in there and ties a group together can be a lot of fun—I know because I’ve done … [Read more...]

You Gotta Do What You Gotta Do: Booting A Problem Player

KickedOut

My long-time readers may remember my article from just over a year ago about dealing with a problem player. Well, another one cropped up at the game club, and specifically at one of my game tables. We did everything I’d outlined in my earlier article to give him a chance to straighten up. He received multiple warnings about his behavior – both game-related and not – and in retrospect, maybe we gave him too many chances, but we were trying to give him the benefit of the doubt, despite the … [Read more...]

Stepping Out from Behind the Screen: When A GM Finally Gets To Be A Player

swrpg

As someone who is almost always the GM, it can be a strange experience to fold one’s screen and take one’s place in a different seat when someone else wants to run a game. Since tonight was the second session of my husband Steve’s Star Wars campaign, the first game I’ve played in quite a while, it seems like an opportune time to talk about this subject. It’s a delicate balancing act. You want to have fun, and you want to be as engaged as a player as you wish your own players would … [Read more...]

Gamus Interruptus: When A Player Has To Take A Leave Of Absence

Photo by Robert W. Thomson (aka Mr. C). I haz permission to use it. :-)

Real life has a very annoying way of interfering with one’s gaming plans. You finally find a day and time that works for everyone to come to the table, and BOOM! Someone’s got the flu. Or has relatives in town. Or went on vacation. Or had to work late. Just like that, your table is short a player, and the party is short their battlemage for the trek into the unknown dangers of the frozen steppes. There isn’t a gaming group in existence that this hasn’t happened to at least once. So … [Read more...]

Iconic Gameplay – Using the Icons of a Setting to Your Advantage

3520085266_cbfc9f4c39

There’s a scene that played out in one of my Star Wars games that I love to talk about. The player characters, accompanied by the mentor of the two Jedi in the group, were returning from a successful mission. They entered the master’s sanctum, only to find a dark Jedi waiting for them. The NPC was someone they’ve met and beaten before, a failed Jedi and a former student of their master. Their master, Depa Billaba, shook her head sadly. “I’ve told you Mirak,” she sighed. “I … [Read more...]