The Quiet Year

Start Game

Though I backed Joe Mcdaldno's game The Quiet Year when it was on IndieGoGo, my first opportunity to play it was this past weekend. With one player who'd been through the game before, and two of us coming to it new, we set out to start our quiet year. The game exists in a really interesting space, and I want to unpack that for people who haven't played yet. In The Quiet Year, you and your players are part of a GM-less game about community after civilization as we know it is gone. You've been … [Read more...]

The Quiet Year

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The Quiet Year, Joe Mcdaldno Joe Mcdaldno has successfully taken more than three games from initial genesis to physical form, making him the kind of crazy that enriches our lives and complicates our gaming vocabularies. I've publicly denounced, scorned and otherwise expressed extreme dislike for most post-apocalyptic narratives, particularly in games. But Joe's game Monsterhearts caused a number of complex, emotional and intense reactions on my part. So, when the IndieGoGo for The Quiet Year … [Read more...]

Monsterhearts

Monsterhearts

I've only played Monsterhearts twice, both times at conventions in 2012. The story game from Joe Mcdaldno is based on the same rules mechanics as D. Vincent Baker's Apocalypse World. I feel a bit strange calling it "rules" since it feels far more like narrative guidelines that keeps the forward momentum going. Monsterhearts is described by its cover as a story game about the messy lives of teenage monsters. I can say with confidence that I've rarely found cover copy so succinct and yet … [Read more...]