You Don’t Have to be Shakespeare: Playing a Romance Well in your RPG

Romance happens in games— when we let it. We’ve all seen romances done poorly in table-top campaigns or during a live-action chronicle. But romance doesn’t have to be an exiled storyline; done well, romances can build and destroy kingdoms, take people to war, or lead to a cascade of passionate, unforeseen consequences.

Gimme A Break: When Roleplaying During The Holidays Is Too Much To Handle

Sometimes, you just can’t get into character when you’re stressed out about untangling Christmas lights.

Is This An RPG Or A Drinking Game? Adult Beverages At The Game Table

Should you be drinking just because your dwarven fighter is?

Sometimes A Quickie Will Do: In Praise Of One-Shot Games

Think you don’t have time for an awesome RPG experience? If you’ve got 4 hours, think again.

Size Does Matter: Small Game Groups Vs. Big Game Groups

Two, four, six, eight… How many players are too many? Or not enough?

The Battle From Hell: The Perils Of Never-Ending Combat

When is 20 rounds of combat too long? When you ran out of spells on round fourteen.

Gaming on Demand: The Pros and Cons of a Play-by-Post Game

You’re just an internet connection away from a good game…and it isn’t WoW.

Stepping Out from Behind the Screen: When A GM Finally Gets To Be A Player

Have you ever made the switch from GM to player? How do you handle the change? GGG finally gets to sit in the player’s seat, and tells all.

Afloat on the Isles – What Goes into Running a LARP – Part 2

GGG gives an inside view on what it’s like to plan a LARP.

Rules Are Made To Be Broken: Knowing When to Ignore What the Book Says

Because sometimes, you have to throw the rules out the window and just play the game.