Afloat on The Isles – What Goes into Running a LARP – Part 1

Ever dreamed about running a LARP? GGG walks you through how to run one of your very own.

What’s Love Got To Do With It, Part X: Love Among The Races

No one can stop love. Not even when it happens between an elf and a halfling.

Dude Rolls Like A Lady: Cross-Gender Play In RPGs

A new character concept is as simple as writing “F” instead of “M” for your character’s gender.

Table for Two: The Benefits and Challenges of a Solo Campaign

One GM + one player = a wonderfully different RPG experience.

What’s Love Got To Do With It, Part IX: When Love Fades

The bad thing about love is that it doesn’t always last. Not even in a fantasy world.

Gamus Interruptus: When A Player Has To Take A Leave Of Absence

Even the dice are sad when a player has to leave the game for a while. But there are ways to make it easier on everyone!

What’s Love Got To Do With It, Part VIII: Makin’ Babies!

Want the dice to help you decide if the ranger gets the paladin pregnant? Here are some guidelines to help you out.

Family Matters, Part II: Adding Children To The Plot

Your characters can start a family without it playing out like a bad soap opera script.

Family Matters: RPG Characters Having Children

First comes love, then comes marriage, then comes the wizard with the baby carriage?

What’s Love Got To Do With It, Part VII: That Blessed Arrangement

Planning an in-game wedding – all the fun of a real-life wedding, without the money and stress!