
I’ve told you a lot about how to run tabletop RPG games, but there are certain things that happen, whether we will them or not. You know how it goes – a week before the game, someone tells you they can’t make it next week because they’ll be at a Shower-Ring Salesman Seminar. Then, at the 11th Hour, someone calls to say they have Whooping Cough, and they can’t make it. Now you’re two players down, and maybe one of them was the person who’s personal plot you planned to develop … [Read more...]
